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Whitelist Management

Technical aspects of LeavePulse whitelist: data import, enforcement modes, and real-time synchronization.

On this page
  1. Enforcement Modes
  2. Importing Existing Lists
  3. /whitelist import Command
  4. Synchronization
  5. In-Game Moderation

The LeavePulse whitelist is an integrated system that automates server access based on website applications.

Enforcement Modes

Choose how the Agent reacts to unauthorized players in the server settings on the dashboard:

  1. Kick: The player is instantly disconnected upon join. This is the lowest-impact mode for server performance.
  2. Restrict: The player can join, but the Agent blocks:
    • Block/item interaction.
    • Chat messages.
    • Most commands.
    • Movement (optional).

Importing Existing Lists

If you already have a player base, you can migrate it to LeavePulse.

/whitelist import Command

Upload a local whitelist.json (vanilla format) directly to the LeavePulse database.

  1. Obtain an Import Token from the server settings on the website.
  2. Run the command in the console:
    text
    /whitelist import <token>
    
  3. The Agent reads player names and UUIDs and submits them to create Approved applications.

Synchronization

The Agent uses a hybrid sync approach:

  • WebSocket (Push): When an application is approved on the website, LeavePulse sends an instant signal to the Agent.
  • Auto-Refresh: Every 60 seconds (configurable in whitelist.refresh_interval_seconds), the Agent polls the HTTP API for updates.
  • Manual Sync: Force a full list update using /whitelist sync.

In-Game Moderation

Manage applications without leaving the game:

  • /whitelist list pending: List players awaiting review.
  • /whitelist find <query>: View a player's application details.
  • /whitelist find <query> approve [reason]: Approve an application directly from chat.
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